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It's realy cool, the lights, the paint, the highlights, etc.
> I think this is probably the most photo-real animation I've created so
far, so
> I'd really like suggestions on how I can improve it.
These are the only things which can be improved according to me:
1: I think you should use less focal blur, it seems to be to much for me.
2: Try to find a real TVR model.
3: use radiosity (if possible) this might make it look more realistic.
3: Change the color (black perhaps :-P)
JWV
BTW: how did you make the "table" which it stands on? is it just a simple
image map? I like it.
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3ecd71fa@news.povray.org...
> Right this is combining all the tricks I've come up with so far:
> 1/ a metallic highlight, to make it look like metallic paint
> 2/ a nice gloss finish (these first two effects were in the animation I
posted
> earlier)
> 3/ noise in the metallic paint, to lose the flat appearance it had before
> (unfortunately this really doesn't animate well)
> 4/ glitter, not obvious in this animation but it is adding to the surface
> lighting.
> 5/ angle of incedence-based iridescent paint, so it looks purple at
shallow
> angles and green at 90 degrees.
> 6/ HDR sky sphere
> 7/ a light dome, sampled from the sky sphere with more lights positioned
in the
> lighter bits (I need this for the glitter and metallic efects to work)
> phew!
>
> If you look at the car's reflection in the mirrored ball you can see that
stage
> 5 doesn't actually work properly: it's cheating by using a slopw map in
the
> direction of the camera, so in the reflection the bits facing us appear
purple
> instead of green. But anyway I don't have much use for this iridescent
effect, I
> just thought I'd turn it on with everything else :)
>
> I think this is probably the most photo-real animation I've created so
far, so
> I'd really like suggestions on how I can improve it.
>
> Cheers
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
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